
Updated the account page to fix an email activation bug. And sorted the dev blogs, from our how to play articles and general ECO news. Also added in some bragging rights with a slideshow of critic quotes. Added the trailer front and center for instant engagement. Jeff - a bunch of design updates on ECO’s website. Check out Keegan & Milenko’s updates for more pretty screenshots. This work is continuing and the first parts of it will be in alpha 4. Similarly, if you’re in the dev tier join us in our Eco Slack Channel! Sign up on our account page.Įric - from fixing all manner of loose ends with alpha 3, I have been working with Keegan and Milenko to improve our existing art pipeline while they work to enhance the overall look of the game. A seemingly simple feature that will make a big impact on how people play the game. It’s simple to use, but will be powerful in tracking and promoting all the interactions in the game, which will become critically important as players must collaborate through the economy and government to succeed. It has support for tags, direct messages, logged offline messages, unread message displays, showing/hiding tags (and remembering state). To support this, we’ve created a chat system that works a lot like Slack or IRC: We wanted to have everyone aware of what’s going in the server, even if it happened while they’re offline, and have easy ways to organize and trade and govern. John - collaboration is such a key aspect to the game, communication becomes incredibly important. Work order will not processed if power for sink is not met.(first order will looks like processing but won’t be finished and if you open it again it will tick time again from where it actually stop.

Here is real objects this are Generator and Sink at the same time. 3 main components of this system are Generator, Link, Sink. If you haven’t got on board yet you can join the alpha on our website here:

We got some big ticket items coming (power system, elections, taxes) and a new art style in the works. With Eco Alpha 3 and a majority of bugfixes from our initial launch fixed, we’re getting pretty far along towards Alpha 4, 5, and Beta.
